Software Development and Professional Practice

Software Development and Professional Practice

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Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code constructiona€”how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineeringa€”the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional. What youa€™ll learn How to design and code great software What methods and processes are available to help you design great software How to apply software engineering principles to your daily coding practice How to tell a good design from a bad one? Understand the characteristics of good programs How to construct professional standard code that you can be proud to show Understand all about coding standards, and apply them to real Java coding Explore debugging, unit testing and modularity All about object-oriented programming (OOP) design principles and great coding How to apply the principles you've learned to specific and real-world coding problems A companion to the ACM Computing Curricular 2001 source C202c Who this book is for Software Development and Professional Practice is designed to be both a textbook and a manual for the working professional programmer, and any student of programming who wants to learn the art of the trade. This book assumes you know some Java, enough to read its examples at least, and that you've already done some programming. Now you want to write great code! This book covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice, and will be a great companion to anyone studying this course. Table of Contents Introduction to Software Development Process Life Cycle Models Project Management Essentials Requirements Software Architecture Design Principles Structured Design Object-Oriented Analysis a Designa€”An Overview Object-Oriented Analysis a Designa€”A Play in Several Acts Object-Oriented Design Principles Design Patterns Code Construction Debugging Unit Testing Walkthroughs, Code Reviews and Inspections Wrapping it All UpRabbit and Fox are subclasses of Animal (as you can see from the solid arrows in the UML diagram). This is the ... In a client-server architecture, your program is broken up into two different pieces that typically run on two separate computers.


Title:Software Development and Professional Practice
Author: John Dooley
Publisher:Apress - 2011-07-14
ISBN-13:

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